#include "cylinder.h"

//! Constructor
Cylinder::Cylinder(vec3 position, double radius, double height){
	this->position = position;
	this->azimuthX = 0.;
	this->azimuthY = 0.;
	this->azimuthZ = 0.;
	this->height = height;
	this->width = radius*2;
	this->depth = radius*2;

	rotateX = vec3( 1., 0., 0.);
	rotateY = vec3( 0., 1., 0.);
	rotateZ = vec3( 0., 0., 1.);
}
